Page:The chess-player's text book.djvu/89
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TEXT BOOK.
77
| WHITE. | BLACK. |
| 3. R. to K. Kt.'s sq. | 3. K. to Q.'s 6th. |
| 4. K. to Q.'s 5th. | 4. K. to his 6th. |
| 5. K. to K.'s 5th. | 5. K. to his B.'s 7th, and wins. |
This is ingeniously played by Black, but you will find, or we are mistaken, that Cozio has overlooked a move at White's command which turns the tables completely. Set the position once more according to the Diagram, and begin again with
| WHITE. | BLACK. |
| 1. R. to K. Kt.'s sq. | |
| 2. R. takes R. | 2. P. to K. Kt.'s 7th. |
| 3. R. to Q. B.'s 8th. | 3. P. to K. Kt.'s 8th. |
| 4. K. to Q.'s 6th. | (Dis. Ch., and afterwards Queening your Pawn, ought to win.)
|
On looking at the situation you will see that playing your Rook to Q.'s B.'s 8th, instead of to K. R.'s 8th, makes a world of difference, since it enables you to discover Check when you move your King out of Check, and thus to gain the very time required to Queen your Pawn.
A similar and equally instructive position occurs in the same author (see Diagram No. 40).
From this point, disadvantageous as the situation appears to be for White, he can draw the game if he have first move ; for suppose :—
| WHITE. | BLACK. |
| 1. P. to K. B.'s 6th.
(If, instead of so playing, you moved your King to the B.'s 2nd, as an inperienced player would do, Black could win the game by playing his R. at K.'s 4th, and then Checking you at K. B.'s 4th.)
|
1. R. to K.'s 3rd, or Variation A. |
| 2. R. takes R. | 2. P. to K. Kt.'s 7th. |