Page:The chess-player's text book.djvu/83
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TEXT BOOK.
71
| WHITE. | BLACK. |
| 5. K. to Q.'s 5th. | 5. K. moves. |
| 6. K. to Q. B.'s 4th. | 6. K. moves. |
| 7. R. to K.'s 2nd. | 7. Kt. to Q. R.'s 6th. Ch. |
| 8. K. to Q. Kt.'s 4th. | 8. Kt. to Q. Kt.'s 8th. |
| 9. R. to Q. Kt.'s 2nd. And wins the Knight.[1] | |
The following (see Diagram 34) is an example of a drawn game with these forces :—
| WHITE. | BLACK. |
| 1. Kt. to K. B's. 2nd. Ch. | |
| 2. K. to his Kt.'s 6th. | 2. Kt. to Q.'s sq.
(And the game must be drawn.)
|
He may also, as Lolli remarks, play the Kt. to Q.'s 3rd, and prevent your Check-mating him. or gaining the Kt. : but if he venture in this situation to move him to the corner sq., giving Ch., you inevitably win the game.
For suppose :—
| WHITE. | BLACK. |
| 2. Kt. to K. B.'s sq. Ch. | |
| 3. K. to his B.'s 6th.
(Observe now that the Kt. is completely imprisoned.)[2]
|
3. K. to his Kt.'s sq. |
| 4. R. to Q.'s 7th.
(Evidently either winning the Kt. or, if the King is moved, Check-mating next move.)
|
THE KING WITH A ROOK AND PAWN AGAINST THE KING AND A BISHOP.
Since the Rook. as you have seen, can occasionally win against the Bishop, it is reasonable to suppose that, with
- ↑ The merit of showing the way to win in this and several other positions of the same description, is due to the late Mr. C. Forth, of Carlow.
- ↑ When harassed by the checks of an adverse Kt. towards the end of a game, young players should remember that, by placing their King as above on the third diagonal square from where the Kt. stands, it takes the latter three moves to get into a position to check again.