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66
THE CHESS-PLAYER'S
DIAGRAM No. 30
Black.
h4 white king
d2 white queen
f2 black pawn
g2 black king
White.
WHITE. BLACK.
1. K. to his Kt.'s 4th. 1. K. to his R.'s 8th.
(If he play to the B.'s 8th, you evidently win by K. to B.'s 3rd, and if he move to Kt.'s 8th, you play as in Variation A.)
2. Q. to K. R.'s 6th. Ch. 2. K. to Kt.'s 7th. (best)
3. Q. to K. R.'s 3rd. Ch. 3. K. to Kt.'s 8th.
4. K. to Kt.'s 3rd.
(And if he make a Queen you Check-mate at K. R.'s 2nd, and if a Kt. you win easily in two or three moves.)

VARIATION A.

WHITE. BLACK.
1. K. to his Kt.'s 4th. 1. K. to Kt.'s 8th.
2. K. to B.'s 3rd.
(This is the right move ; if yon play the K. to Kt.'s 3rd, he claims a Kt., and checks both K. and Q.)
2. P. becomes a Q. Ch.