Page:The chess-player's text book.djvu/63

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TEXT BOOK.
51
WHITE. BLACK.
2. P. to K. R.'s 4th. 2. K. to his Kt.'s 3rd.
3. P. to K. B.'s 4th. 3. K. to his R.'s 3rd.
(As before remarked, attacking either of the Pawns would be useless.)
4. P. to K. B.'s 5th. 4. K. to his Kt.'s 2nd.
5. P. to K. R.'s 5th. 5. K. to his B.'s 2nd.
(If to R.'s 2nd, White of course advances the other Pawn.)
6. P. to K. R.'s 6th. 6. K. to his Kt.'s sq.
7. P. to K. B.'s 6th. 7. K. to R.'s 2nd.
8. P. to K. B.'s 7th.
(Queening a Pawn next move.)
DIAGRAM No. 18
Black.
g5 black king
f3 white pawn
h3 white pawn
a2 white king
White.

From these examples of Pawn play, which you ought to go over repeatedly before proceeding further, you will have learnt that a King and one Pawn will generally win against the solitary King : and that a King and two Pawns will almost always do so. You will take it for granted, there