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42
THE CHESS-PLAYER'S
DIAGRAM No. 11
Black.
e8 black king
e2 white pawn
e1 white king
White.

In this game, it White have to play he can win Black play he can reduce the game to a drawn. Firstly, suppose White to begin :—

WHITE. BLACK.
1. K. to Q.'s 2nd. 1. K. to his 2nd.
2. K. to his 3rd.
(In similar positions you will find, as a general rule, that your King must lead not follow, your pawn.).
2. K. to his 3rd.
3. K. to his 4th. 3. K. to his B.'s 3rd.
4. K. to Q.'s 5th. 4. K. to K.'s 2nd.
5. K. to his 5th. 5. K. to B.'s 2nd.
6. K. to Q.'s 6th. 6. K. to his sq., or to B.'s sq.
(If Black plays K. to his B.'s 3rd, you advance the Pawn to K.'s 4th, then to K.'s 5th, and on his afterwards moving the K. to his sq., you regain the opposition by playing your King to his 6th.)