Page:The chess-player's text book.djvu/51

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TEXT BOOK.
39
WHITE. BLACK.
11. K. to Q.'s 6th. 11. K. to Q. B.'s sq.
12. Kt. to Q. R.'s 5thh. 12. K. to Q.'s sq.
13. Kt. to Q. Kt's 7th. Ch. 13. K. to Q. B.'s sq,
14. K. to Q. B.'s 6th. 14. K. to Kt.'s sq.
15. Kt. to Q.'s 6th. 15. K. to R.'s 2nd.
16. K. to Q. B.'s 7th. 16. K. to R.'s sq.
17. B. to Q. B.'s 4th.
(Great care is always demanded when your adversary remains with his King alone, lest you suffer him to escape by a Stale-mate ; for instance, if now, instead of moving the B., you were to play Kt. to Q. B.'s 8th, you leave his King no move, and not being in check, he is consequently Stale-mated.)
17. K. to R.'s 2nd.
18. Kt. to Q. B.'s 8th. Ch. 18. K. to R.'s sq.
18. B. to Q.'s 5th. Checkmate.

HOW TO WIN WITH A KING AND A PAWN.

In learning the moves, as previously directed, of some player, you will have been apprised of that peculiar privilege (see Law 21st. and page 19) which the Pawn has of obtaining promotion the moment he has contrived to reach the 8th square of the file on which he marches : a privilege that sometimes enables one party, by skilful manoeuvring, to have two. and even three. Queens on the board at once.[1]

With such an advantage in prospect, it, of course, becomes a point of the highest possible importance throughout the game to know how and when a Pawn can be best advanced "to Queen." We must confine our attention now, however, merely to those cases where one side at the end of a game is left with his King and one or more Pawns against a King alone. When one Pawn only

  1. In "Queening" a Pawn, such Pawn need not he exchanged for a Queen. You may claim for it a Rook, or a Bishop, or a Knight, if either of those pieces will better suit the circumstances of your game.