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110
THE CHESS-PLAYER'S

VARIATION I.

Beginning at White s 6th move :—

WHITE. BLACK.
6. P. to Q.'s 4th. 6. P. takes P.
7. P. takes P. 7. B. to Q. Kt.'s 3rd.

In place of taking the P. you can Castle safely at this stage, and if Black then take your Q. B.'s P., with P., you will strengthen your attack by playing 8. P. to K.'s 5th. Should Black at his 7th move, instead of retiring his B. to Q. Kt.'s 3rd, give Check with him, your best move is 8. K. to B.'s sq.

8. Castles. 8. P. to Q's 3rd.
9. P. to Q.'s 5th. 9. Q. Kt. to K.'s 2nd.

This is much better for him than to play his Kt. to K.'s 4th, or Kt. to Q.'s 4th. If he play the former, you answer with Kt. takes Kt., following that with Q. B. to Q. R.'s 3rd, and if he play the latter, you can move Q. B. to Q. Kt.'s 3rd, and then Q. B. to Q.'s 3rd advantageously.

10. Q. B. to Q. Kt.'s 2nd. 10. K. Kt. to B.'s 3rd.

You may now take of his K. Kt., and then move K. Kt. to Q.'s 4th, and afterwards P. to K. B.'s 4th, with a fine open game.

GAME II.

WHITE. BLACK.
1. P. to K.'s 4th. 1. P. to K.'s 4th.
2. K. Kt. to B.'s 3rd. 2. Q. Kt. to B.'s 3rd.
3. K. B. to Q. B.'s 4th. 3. K. B. to Q. B. s 4th.
4. P. to Q. Kt.'s 4th. 4. K. B. takes Kt.'s P.
5. P. to Q. B.'s 3rd. 5. K. B. to Q. R.'s 4th.
6. Castles. 6. P. to Q.'s 3rd.